A space-trucking trading run

LONG HAUL.

Haul freight. Dodge trouble. Pay off the Consortium — or die broke.

Oregon Trail's dread and arithmetic wearing FTL's skin. One save. One long road. The tank always emptier than you'd like.

Free browser playtest — the full run, no install, local saves. The Steam build is the full, ongoing version.

Single-player Roguelite · one save, permadeath Finishable in an evening Steam · Windows, coming soon
7
Hulls that fly & fail differently
94
Branching events
18
Commodities in a living market
100
Achievements

The run

You are a hauler, not a hero.

The Consortium fronts you a rig and a hold full of debt, and points you east — into a frontier that's quietly coming apart. Every jump burns fuel you can't afford and days you don't have. Somewhere out past the last patrolled lane is a clear ledger and a ship that's finally yours. Most captains don't make it that far. The good ones make it look easy right up until they don't.

The Long Haul market screen — eighteen commodities, live regional prices and dock rumors

Buy the shortage

The market is the map

Prices swing on regional supply. An agri-station floods the market with rations and starves for circuit boards; a mining belt is the mirror image. Read the dock talk, guess the shortage two systems over, and buy the risk before it's obvious. Contraband pays triple — if customs doesn't scan your hold.

Meanwhile the Consortium's tab charges interest every week, docked or not. Every credit you pay down is a credit that never compounds again. Ignore it and the frontier turns hostile around you.

18 commodities 3 kinds of contraband 4 factions Weekly interest
A Long Haul transit event — a gutted hauler tumbling slow: salvage the wreck, or scan first for the ambush

Space doesn't do refunds

Between the docks, the road answers

Set a pace — crawl to save fuel, push to beat the clock — and the void replies with events. A gutted hauler tumbling slow: salvage or ambush? An unsigned frequency offering intel: courtesy or trap? Choices resolve with a beat of tension, then land for good.

Six berths, real people, permadeath. A steady pilot dodges pirates; a grease monkey keeps worn modules alive; a medic is the difference between a sick crew and a dead one. Wages draw weekly, paid or not. Unpaid crew walk at the next dock.

94 events 20 crew traits 5 sectors + endless

What you're getting

Every decision is final. Space doesn't do refunds.

A single-purchase, single-player roguelite with zero live-service hooks — hand-tuned across hundreds of simulated runs so the difficulty curve is earned, not random.

A living market

18 commodities with regional shortages and gluts. Buy low at the glut, sell high at the shortage, and decide whether the contraband margin is worth the customs scan.

The debt clock

The tab starts deep and compounds weekly, with a collections front sweeping in from the west. Pay it off and the run opens up; dawdle and friendly space turns hostile.

Six berths, real people

5 captain backgrounds and 20 crew traits drawn from a cast of strangers — steady hands, grease monkeys, medics, and liabilities. Permadeath. Unpaid crew walk.

Rigs with teeth (or not)

7 hulls from the honest Mule to the contraband-hiding Drake, and 24 modules — point-defense, railguns, shields, ECM, smuggler holds. Build the rig the run demands.

No two runs share a map

Five procedural sectors linked by fuel-limited lanes and gated choke points. Clear the deed and endless space opens for score — for captains greedy enough to push their luck.

A career that remembers

100 achievements across nine categories of mastery, and 8 stackable run modifiers — Iron Rations, Deep Debt, Hot Lanes, Thin Hull — for bragging rights and harder runs.

Media

Screenshots

Click any shot to view it full-size.

Questions

The short answers

Is it like FTL or the Oregon Trail?

Both, on purpose. FTL's crew, combat, and event tension; the Oregon Trail's arithmetic dread — fuel, food, distance, and a clock that never stops.

How long is a run?

An evening. A clean win runs roughly 100–150 in-game days; a cautious run longer. Losing is faster and teaches more.

Is there permadeath?

Yes. One save, autosaved every jump. When the crew's gone, the run's gone — but your career remembers it.

Can I play in the browser?

Yes — a free playtest runs entirely in-browser with local saves. The Steam build is the full, ongoing version.

Any live-service nonsense?

No. Single purchase, single-player, offline-friendly. That's the whole point.

How replayable is it?

7 hulls × 5 backgrounds × 8 stackable modifiers × procedural sectors × 100 achievements. Runs diverge hard by the second sector.

Clear the tab

Long Haul is headed to Steam (Windows). Until the store page opens, the free browser playtest is the real thing — one save, one long road, and a debt that isn't going to pay itself.

Premium · buy once, own forever · no FOMO · no pay-to-win

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